Monday 23 December 2013

BlackBerry Reveals Its BlackBerry Live Developer Event Is Dead For 2014


BlackBerry isn’t hosting its own big annual conference this year, the company announced Friday (via MobileSyrup). The event has been called various things, including BlackBerry World, and BlackBerry Live once the World name became what BlackBerry called its mobile app store and things got confusing. This is the first year since 2002 that BlackBerry hasn’t held one of these big events, and it’s a sign of the change taking place at the company under new CEO John Chen. Chen was forthright and free when discussing his plans for the company at the recent investor call and meet-and-greet with reporters following BlackBerry’s disastrous Q4 2014 results. He laid out his plans and his new division of BlackBerry’s lines of business in lots of detail. He also talked at length regarding BlackBerry’s new manufacturing partnership with Foxconn, which will essentially see it take a back seat to hardware design and creation, allowing BlackBerry to focus more exclusively on the software side of the equation. The company said this move will allow it to focus on running a number of smaller, more targeted events throughout the year, aimed at specific audiences. BlackBerry Live was more of a general wrap, similar in many ways to Apple’s WWDC and Google’s I/O, in that while much of it is aimed at developers, it also gives the executive team a chance to trot out their plans for the year on stage and reveal them to an appreciative audience. BlackBerry cancelling this event feels like a particular blow to its devices plans. These events are often the perfect place to showcase hardware, and former CEO Thorsten Heins talked future hardware plans at the last one, hinting at what would eventually become the Z30 (as well as some kind of hybrid computing device that never materialized). Ditching the big annual event decreases the opportunity to build hype around devices, but BlackBerry is clearly moving in a direction where device hype isn’t quite the priority it once was. Chen said that BlackBerry remains committed to devices, and the Foxconn partnership is the first step towards making it sustainable and successful again, but I still see it as a side bet. Chen was careful to note that while the Foxconn deal is something he agrees with, he wasn’t the one who put the wheels in motion on that arrangement. It started under previous management, though he did help architect it. Devices isn’t the focus for Chen or the company going forward, in my opinion, and dropping the big splashy annual event is another sign that BlackBerry has more important things to worry about than making phones that are off the pace of the global smartphone market.

Inside ZenPayroll’s Sprint To Reimagine The Way You Get Paid


There are few things in life that are more boring than payday. Every couple of weeks, working stiffs get an envelope with a jumble of numbers on a plain white background that is meant to show them how much they’ve made over the course of the last pay period. But it doesn’t have to be that way. Which is why a few months ago, payroll startup ZenPayroll spent a week redesigning the way it communicated with its users on payday. ZenPayroll is a two-year-old company that wants to change the way that people get paid, simple as that. It does that on both sides of the equation, first by making it ultra-easy for employers to do payroll, and secondly by improving the actual experience of getting paid for employees. Most small- and medium-sized businesses today don’t have a good system in place for doing payroll. Indeed, according to ZenPayroll CEO Joshua Reeves, the vast majority do it manually, which ends up leading to mistakes and fines levied against them for accounting disparities. ZenPayroll has built a system where they only need to put in employee information once and then the platform takes care of all recurring payments, while making one-time bonuses or hourly wages also easy to enter. But the company saw an opportunity to also improve the experience for employees. After all, payday hasn’t fundamentally changed in a long time. A lot of people today get their pay direct-deposited into an account and never even look at their pay stub. And if they do, they’re greeted with something that looks like this:
Boring, right? “Today, payday is an impersonal, transactional event,” Reeves told me. So the company set out to change that, and to make the notification that an employee receives about their pay an actual enjoyable experience. To do that, ZenPayroll borrowed the idea of running a Google Ventures-like “design sprint.” Over the years, the investor’s design team has worked to perfect the art of the design sprint process, in which startups are asked to quickly re-examine and re-build their products over the course of just five days. Google Ventures runs a bunch of design sprints with its portfolio companies, providing a structure for them to participate in ultra-fast iteration. The process was born out of Google’s own internal efforts to quickly redesign various products over time, and the venture arm now does about 30 sprints with startups it’s invested in per year. The typical design sprint takes place over five days, during which the teams go through five distinct steps to development. Day 1 is all about understanding the problem, Day 2 is about coming up with as many possible ways of attacking it as possible, Day 3 is about choosing the best ideas to go forward with, Day 4 is about prototyping the new product or design, and Day 5 is for validating what the teams have come up with by showing the prototype to others. For some startups, Google Ventures takes a more hands-on approach to design sprints. Since ZenPayroll has its own design team, the GV folks mostly lent a helping hand in structuring the process. For ZenPayroll the goal was to change the relationship that employees had with the boring pay stubs that they get every week. “With this project we knew we wanted to empower the employee, and to make their payday something that’s unique to ZenPayroll,” Reeves said. That meant making it something employees could actually celebrate, instead of just filing away with other boring paperwork, never to be seen again. In a strange sort of way, it’s the constraints of the design sprint that enable more creativity, Reeves told me. “When you have fixed time periods… that lets you move forward without getting caught up in individual details,” he said. In the case of ZenPayroll, the constraints meant both, as well as making quick decisions about what to include and what not to.
In the first step, the team spent an entire day — one-fifth of its allotted time — just doing as much research as possible to find out what’s wrong with current pay stubs. That might seem like a lot, considering how little time the team had, but it helped to inform the next part of the process, which was to set down as many ideas as possible for how they could fundamentally change what payday looked like. For PR Lead Steffi Wu, who was part of the design sprint team, the diverge phase of Day 2 — in which the team puts down as many ideas as possible on Post-Its — was the most important part of the process. Or at least the most fun. “We thought about ‘What are the possibilities of payday?’” she said. “Now it’s horrible and banal, but what are ways that we can make it happy and rewarding?” To change that, the team set about trying to make getting paid a ritual that actually makes people happy. Part of that ritual and delight was simply providing a more visual, more beautiful way to show the breakdown of an employee’s salary and where all of a person’s money went as part of its email notifications. A number of people don’t even bother looking at their pay stubs, but ZenPayroll hoped that by making them easier to understand, it would increase the likelihood that they’d open their payday notifications.
Another way that the company tried to delight users is by providing them with fun facts about the amount of money they made. Like this one:
All in all, ZenPayroll hopes to continue iterating on the way that it communicates with users. After all, as Reeves told me, being a software-based company means always seeking to make your product better. “When we think about the idea of how you build software — you’re never done with that process,” he said. “There are always ways to get better, and there are always ways to improve the product.” And now that it’s been through the design-sprint process once, ZenPayroll is a lot more likely to use it the next time the company is ready to re-imagine one of its products.

Tribune To Acquire Sony Audio Recognition Unit Gracenote For $170 Million


Global consumer electronics conglomerate Sony is getting a tiny bit leaner with the sale of Gracenote, a business unit that provides audio recognition and metadata solutions to a number of device manufacturers and media companies. Tribune will spend $170 million to buy out Gracenote in a deal that is expected to close in the first quarter of 2014, and will combine it with Tribune Media Services (TMS). The sale comes five years after Sony acquired Gracenote in a deal worth $260 million. Gracenote’s Music Roots Gracenote was founded in the late 1990s to provide audio fingerprinting technology to the music industry at a time when record labels were seeking to curb massive piracy of digital songs. Formerly named CDDB, the company transitioned its business to provide technology that would recognize which songs were being played on digital music players and programs, and provide metadata like artist and album information associated with those tracks. Today, Gracenote has metadata for more than 180 million tracks and is used to power information retrieval for music services like Apple’s iTunes, Rhapsody, Spotify, and Xbox Music. Its database gets more than 550 million lookups each day, which adds up to more than 16 billion each month. While much of the overlap in Tribune and Gracenote clients is in the video world, music will continue to be an important part of the company’s overall business. New Opportunities For TV And Second-Screen Apps Over the last 15 years, Gracenote has built a steady business around recognizing what music users are listening to on their laptops and through streaming media services. More recently, however, it has gradually expanded to support video services, as well. It turns out that the same type of automatic content recognition (ACR) software that could be applied to music could also be used to identify what’s happening on TV. Gracenote has been applying that technology in a few areas: first to help enable dynamic, personalized ads to viewers based on user profiles, and second to power second-screen, social TV apps.
In the former case, Gracenote is working with TV manufacturers like LG to provide ACR capabilities, while also partnering with video ad companies to dynamically insert ads. It’s also trying to get networks and brands on board to begin offering more personalized ad messages. In the latter case, the company has offered up its APIs to third-party application developers who want to know what’s playing on the TV and serve up appropriate content around that. One example is Zeebox, which was named as a customer early this year. In both cases, Tribune will combine Gracenote with TMS to help power its entertainment metadata services. The companies had already been partners, with the TMS data set integrated into Gracenote’s video offerings. Sony Retrenches For Sony, the sale comes as it attempts to reduce costs and refocus its efforts around hardware and manufacturing. The parent company announced a quarterly loss of nearly $200 million in October and reduced its full-year earnings outlook as a result. Sony has been making cuts in its media business, and has come under pressure from investor Daniel Loeb to spin off the entertainment unit. Getting rid of Gracenote, which provides technology not just to Sony, but to a number of its competitors in the consumer electronics world, therefore makes a bit of sense. In the short term, I’ve been told that not much will change for the Gracenote team. As a business, it operated largely independently from Sony as a parent organization, and it will continue to operate as a standalone business unit as part of TMS. Over time, however, the companies will look for synergies that could bring them closer together.

D-Wave CEO Vern Brownell On Quantum Computing And Tackling Tech’s Big Problems


It’s been a big year for D-Wave, the quantum computing technology company. In May it was announced that NASA and Google had jointly purchased a D-Wave Two computer to anchor a new ‘Quantum Artificial Intelligence Lab’ to do cutting edge research on machine learning. For a relatively small company based out of Barnaby, British Columbia that has encountered a good deal of controversy in the scientific community around its quantum computing technology, D-Wave securing the likes of NASA and Google as customers was a big vote of confidence. So when D-Wave CEO Vern Brownell was in San Francisco recently, I invited him to come by TechCrunch headquarters to give us an overview of D-Wave and talk about the company’s past, present, and future. Being that TechCrunch doesn’t always deal in the realms of quantum mechanics and superconductors, it was a longer chat than we usually have for videos — but I think all 17 minutes are worth it, as Brownell is a very thoughtful interviewee. I especially liked his parting sentiment, on the subject of the current Silicon Valley startup environment and his hope that more founders, engineers and especiallly investors will start to go after difficult problems. This bit starts at around 16:10: “My one kind of disappointment I might have… there are very few investors today who are willing to invest in world-changing technologies, and it’s really going to have a large impact on the world. Not that game companies and other great companies like Twitter and Facebook don’t change the way we all operate. But there’s a real lack of ground-breaking kind of research and things that take more than a few years to develop, and hardware companies, and things like that. It’s kind of disappointing to see. I hope the pendulum swings back the other way at some point, where it becomes more in vogue to do more of this science-based research, because it’s really important for us to transform science into technology.” To hear Brownell talk about how quantum chips work, the controversy D-Wave has faced, the potential of turning quantum computing into a cloud service, bridging the worlds of academia and business, and much more, watch the video embedded above.

Google’s Cloud Platform Gets Billing API To Help Developers Monitor And Analyze Cost


The cloud makes it easier for developers to run complex applications, but all of this convenience often comes at the expense of being able to easily track cost. Today, Google is making it a bit easier to monitor and analyze how much running an application on its Cloud Platform costs. Currently, the only way to get this data is through the Google Cloud Console. That works, but what if you want to build your own tools to monitor, analyze and – maybe most importantly – optimize cost? The new Billing API now allows developers to programmatically access usage and cost estimates so they can include this data in their own internal dashboards and tools. This isn’t real-time data, though. Once a day, the information is stored as a JSON or CSV file in a Google Cloud Storage bucket and from there, it is accessible through the Cloud Storage API or Google’s command line tools. Amazon, it is worth noting, also offers a very similar tool for getting billing data from its Web Services. The AWS Account Billing API uses Amazon’s S3 storage service to save a CSV file with billing data that developers can then access from their own apps. Clearly, there is demand for this information. Cloudability and others are currently building their businesses on top of the fact that most cloud services feature rather complicated billing schemes (just ask anybody who is building apps on top of AWS if they fully understand their bills). It doesn’t look like Google or Amazon are about to release similar services anytime soon, so until then, it’s up to developers to either use a third-party service to analyze their usage data or to build their own tools.

The BeatBuddy Pedal Lets You Build Beats With Your Feet


This is something I never knew I wanted: it’s called BeatBuddy and it’s basically a crowdfunded guitar stomp box that allows you to cue up and play drumbeats through your amplifier. That means you can run this in line with your guitar effects and add some undistorted, funky fresh breakbeatery, making yourself into a formidable and frightening Voltron-like all-electronic band. And who doesn’t want that? It’s essentially a drum machine in a pedal and is, according to the team, the first of its kind. You activate various fills and patterns with your foot and you can do a lot of offline editing on your computer. A knob turns the tempo up and down. The team has blown past its goal of $75,000 and is now hovering at $111,000. The early bird pledge is $150 for a pedal, and they expect to ship by April. It’s a fairly simple system. You can trigger drumbeats by tapping the pedal to the tempo you want and you can also tap the pedal to add fills and alternate between verse and chorus. You can prepare MIDI beats that you can then load onto the device or just use the pedal’s 200+ built-in sounds. 1. Press pedal to start beat2. Press again to add a fill. Different fills are played each time to create a live drummer sound 3. Hold pedal down to begin transition beat 4. Release pedal to end transition and go to next song part (e.g. verse to chorus) 5. Use footswitch to add accent hits. Accent hits are customized to the song part (e.g. hand claps for verse, cymbal crashes for chorus) 6. Press pedal twice to stop beat with ending fill (or 3 times to stop immediately) It also comes with GoranGrooves Studio, a drum-tracking program. The Miami-based team is led by David Packouz, a guitarist and songwriter. While there are plenty of ways to get drums onto your red hot rock-and-roll tracks, this one looks to be the most fun and it would be great if Union Square buskers used this to drown out their endless caterwauling of Brown Eyed Girl. Just sayin’.

AllCast Gives Your Android Device AirPlay Video Powers And Streams To Other Devices, Too


Android app AllCast has just left beta, and is now available as a full version for all to try out. There’s a free version and a paid license, so you can find out if this Swiss army knife of media streamers for Google’s mobile OS works for you. It accomplishes the impressive feat of letting you stream from your Android phone or tablet to the Apple TV, or any other AirPlay-enabled devices you may have. This is pretty much the dream app for anyone heavily invested in Apple’s accessory ecosystem but looking to make a switch to Android. The current version only supports video and image streaming, but it works as advertised, and the developers promise music support is coming soon. All of my AirPlay speakers showed up as available devices, as well as my Apple TV, and the interface presents a simple two-step process where you just pick your streaming destination and then choose the media you want to stream (the app automatically scans your phone for compatible file types). Unlike with native AirPlay, content has to be played from the AllCast app itself to work, but it also supports DLNA streaming and will broadcast to Roku, Xbox One (and Xbox 360), Samsung and Panasonic Smart TVs and any Google TV device. Chromecast, Google’s tiny streaming dongle, isn’t supported, but AllCast says the ball is in Google’s court to enable that as of right now. It’s still early days for AllCast, even though it’s stable enough for a 1.0 release, so you might have to relaunch the app to get it to work properly with your target stream destinations and if you throw it into landscape during playback you might lose control over play/pause functions. But once it gets properly set up, it just works, and it’s amazing how good it feels to be able to get the content on your Android tablet or smartphone up there on the big screen using devices you already own, instead of having to look around for something with Miracast built-in, or going directly to Google for a Chromecast, even if that is only 30 bucks.